Intervoke welcomes our newest full-time additions to the team, John Schiefelbein and Robert Vincent, as they transition from part-time interns to full-time. At Intervoke, our sales process is quite intricate and our team has been working very hard to reach our target markets. They are here early, work late, and work odd hours into the […]
Intervoke has had an eventful first quarter for 2019 to say the least! We have grown by 5 new employees, with one more Unity engineer needed, and sales are through the roof! Our client list is long and growing; so here is a synopsis of quarter one. We have completed interactive web projects for learning […]
Wow, Intervoke is ramping up in order to prepare for an influx of clients starting now! We are currently building out interactive unity applications for university curriculum, new 3D assets and training videos coming for pharma and medical device companies, and fresh new interactive exhibits coming for tech museums. We just added 2 more remote […]
Our Path Over the past 4 years we have seen so much progress being made in VR/AR medical training and education, and the biggest changes are always influenced by the pioneers. Intervoke was founded on the premise to use technology to change the way we learn. We believe curriculum should be exciting and fun, because […]
Our CEO, Tyler Woods, will be part of the panel at VRX 2018 in San Francisco; discussing the future of AR/VR technology and how it is progressing within our industry. VRX Conference & Expo December 6-7, 2018|Hilton Union Square|San Francisco, USA
We are proud to be a part of HTC’s “Vive Libraries Program” which launched in California and Nevada! https://blog.vive.com/us/2018/06/20/vive-libraries-program-launches-california-nevada-2/ Our VR app, “Physiology of the Eye” is available in VR for free for a limited time in libraries across California and Nevada.
Intervoke is working with ideum and the South Florida Science Center and Aquarium producing a new interactive exhibit exploring the anatomy and physiology of the brain, due to be released in 2019.