VR & AR Over the Past 4 Years and the Outlook for 2019

Our Path

Over the past 4 years we have seen so much progress being made in VR/AR medical training and education, and the biggest changes are always influenced by the pioneers. Intervoke was founded on the premise to use technology to change the way we learn. We believe curriculum should be exciting and fun, because that is what ignites passion and a love of learning. VR technology also advances the training process and facilitates practical application while saving money. If we can change the way curriculum is presented so that others may accelerate the learning process then we have achieved our passion!

Tech Centers and Museums

Some of the most influential pioneers in VR technology have been from science and technology centers. People from all aspects of life have had some of the best opportunities to experience VR/AR technology while in a museum or a tech center, like the Tech Museum of Innovation in Silicon Valley with the Body Worlds Decoded AR exhibit. Whether you are exploring the human body or flying in VR, these experiences have brought some of the most exciting exhibits to so many, and that is a wonderful way to drive technology! This exposure allows a person to fully immerse themselves in the anatomy and physiology of the human body, or travel through space, and this can be truly inspirational for many. These exhibits have shown how learning can be entertaining and fun!

Medical Industry

The medical industry is one of the biggest pioneers in VR educational training. Applying this technology to medical training and pharma has changed the way doctors, students, and patients learn new procedures. Some of the biggest hurdles in the medical community is practical application. Doctors need to train before intricate surgeries, and medical students need to learn anatomy and physiology of the human body, and cadaver training is limited and is very different than working on a live person. Using VR to train for surgery insures a better outcome for the patient, and gives the surgeon more confidence, like what Fundamental Surgery is doing with haptic feedback. Patients also need to understand the procedures they will be undergoing, so they can be prepared, and loved ones too can understand the process. In addition, Pharma companies require patient education as well; understanding how to use medications and to be aware of drug interactions is extremely important, and AR apps are now being developed to interact with prescription bottles to better inform patients.


Universities are also key pioneers, making great strides in using interactive technology to teach some of the most extensive medical training. Whether VR technology is being used to train students or for patient education, this technology is now becoming a standard in medical curriculum, like Stanford University, who has paved the way, inspiring other universities to invest in VR technology. Intervoke has been witness to many universities building and developing VR labs across the US, preparing for full VR immersion learning applications to accelerate retention and simulated lab experiences. Right here in our own state, the University of Colorado Anschutz Medical Campus has built a brand-new VR lab dedicated to teaching students the anatomy and physiology of the human body. The biggest hurdles have come from university budgets and board approvals, although the change is finally upon us, and soon VR labs will be the standard in each university.


2019 is going to be an exciting time for VR technology, with so many new VR labs under development in universities and the emerging need for VR training applications, this could be a very pivotal moment in educational history. Libraries across the US are now offering free VR access to many different kinds of learning applications, and this will only set the precedence for learning technology, including: eLearning, interactive Unity training apps, and online LMS integration. So, be prepared to level up, education is due for a change and it’s happening now on a university level, and it won’t be long before k-12 curriculum will no longer rely on current technology!