3D ARTIST /VFX/ GENERALIST
THIS IS A REMOTE FREELANCE POSITION:
REMOTE FREELANCE POSITION:
A generalist with a minimum of 3 years experience in 3D modeling, animation, lighting, texturing, UVs and basic character rigging. Experience in the Games, Medical, Biotech or Pharmaceutical fields a plus. With experience working with multiple projects. Must be self-motivated, able to multitask, and show the experience to demonstrate outstanding creative and technical problem solving ability.
Advanced Software Experience: Maya, 3ds Max, ZBrush, After Effects, Photoshop, Redshift.
SKILLS/REQUIREMENTS:
3D modeling, animation, lighting, texturing & creating advanced topology, UVs and basic character rigging.
Showing advanced experience creating photorealistic imagery and animations rendering in Redshift or Vray. Redshift preferred.
Develop high quality 2D and 3D art assets including models, and textures using Substance painter.
Compositing animation tempo for music and voiceover timing.
Producing animated graphics, ranging from logo animations, animation/live action-hybrid graphics, to full productions.
Aptitude for quick creative thinking with serious even obsessive attention to detail.
A solid understanding of the foundations in traditional art: light, value, color and composition, perspective, etc.
Post-Production / VFX for broadcast / film experience.
OTHER SKILLS NOT REQUIRED BUT A DEFINITE PLUS:
Compositing and Post Production VFX using Nuke.
Unity 3D & Texturing using Substance, MARI, or Mudbox.
Programming (C#, C++, Python) & 3D Game Development experience.
Background in Sciences: Anatomy, Mathematics, Applied Physics.
Applicants without a Demo Reel will not be considered.