An image showing cell division to illustrate Intervoke's medical animation service potential.

3D ARTIST /VFX/ GENERALIST

THIS IS A REMOTE FREELANCE POSITION:

REMOTE FREELANCE POSITION:

A generalist with a minimum of 3 years experience in 3D modeling, animation, lighting, texturing, UVs and basic character rigging. Experience in the Games, Medical, Biotech or Pharmaceutical fields a plus. With experience working with multiple projects. Must be self-motivated, able to multitask, and show the experience to demonstrate outstanding creative and technical problem solving ability.

Advanced Software Experience: Maya, 3ds Max, ZBrush, After Effects, Photoshop, Redshift.

SKILLS/REQUIREMENTS:

  • 3D modeling, animation, lighting, texturing & creating advanced topology, UVs and basic character rigging.

  • Showing advanced experience creating photorealistic imagery and animations rendering in Redshift or Vray. Redshift preferred.

  • Develop high quality 2D and 3D art assets including models, and textures using Substance painter.

  • Compositing animation tempo for music and voiceover timing.

  • Producing animated graphics, ranging from logo animations, animation/live action-hybrid graphics, to full productions.

  • Aptitude for quick creative thinking with serious even obsessive attention to detail.

  • A solid understanding of the foundations in traditional art: light, value, color and composition, perspective, etc.

  • Post-Production / VFX for broadcast / film experience.

OTHER SKILLS NOT REQUIRED BUT A DEFINITE PLUS:

  • Compositing and Post Production VFX using Nuke.

  • Unity 3D & Texturing using Substance, MARI, or Mudbox.

  • Programming (C#, C++, Python) & 3D Game Development experience.

  • Background in Sciences: Anatomy, Mathematics, Applied Physics.

Applicants without a Demo Reel will not be considered.